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  • Virtual Reality Design
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Virtual Worlds

Mark Wigan

Mark Wigan was subject leader for illustration at Camberwell College, UK, and later for Graphic Design at the University of Salford, UK. He is currently a lecturer in illustration at Hull College, UK. Author affiliation details are correct at time of print publication.

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The Visual Dictionary of Illustration

AVA Publishing SA, 2009

Book Chapter

...‘Second Life’ illustration by Paul Sermon // Simulated And Computer-Based Environments. They Include A Myriad Of Forms, From Instant Messaging And Virtual Forums To Blogs And 3d Games. Often Accessed By Multiple Users...

Hyperreality

The Bloomsbury Encyclopedia of Design Volume 2

Bloomsbury Academic, 2016

Encyclopedia Chapter

...In postmodern philosophy, hyperreality is a state in which the conditions of reality and fiction are seamlessly blended together and there is no clear distinction between where one ends and the other begins. French sociologist...

Designing Safe Spaces for Virtual Reality: Methods for Merging Body Sovereignty Theory into VR Design Practice

Ethics in Design and Communication : Critical Perspectives

Bloomsbury Academic, 2020

Book Chapter

...Many Virtual Reality (VR) designers now accept the ethical responsibilities of removing a user’s entire world and superseding it with a fabricated reality. These unique immersive design challenges are intensified when virtual experiences...

Materials and Dematerialization

The Banham Lectures : Essays on Designing the Future

Berg, 2009

Book Chapter

...I have always held Banham and his work in great esteem. This is the transcript of the lecture given at the V&A Museum, London, on 28 February 1992. During the 1950s and 1960s, he...

Dramaturgy of Devices: Theatre as Perspective on the Design of Smart Objects

Maaike Bleeker

Maaike Bleeker

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and

Marco C. Rozendaal

Marco C. Rozendaal is Associate Professor of Interaction Design at the Faculty of Industrial Design Engineering, Delft University of Technology, the Netherlands. Author affiliation details are correct at time of print publication.

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Designing Smart Objects in Everyday Life : Intelligences, Agencies, Ecologies

Bloomsbury Visual Arts, 2021

Book Chapter

...In this chapter we reflect on how insights and expertise from the theatre can inform the conceptualization and design of smart objects in everyday life. In the field of human-computer interaction (HCI), theatre has a history of being...

Adventure play in physical and virtual spaces

Design History Beyond the Canon

Bloomsbury Visual Arts, 2019

Book Chapter

...In disorienting surroundings somewhat resembling an industrial ant farm, two restless kids and a grumpy dad absorb the labyrinth of slides and tunnels made of steel rebar and salvaged architectural remnants like a lantern that once adorned...

Virtual Reality Design

The Bloomsbury Encyclopedia of Design Volume 3

Bloomsbury Academic, 2016

Encyclopedia Chapter

...Virtual reality (VR) design is concerned with the creation of computer-simulated three-dimensional (3D) models of a design. One application is virtual prototyping, where a model of a design can be tested and evaluated during its planning...

The Design of Interaction

Design: Critical and Primary Sources Volume 3 : Social Interactions

Bloomsbury Academic, 2016

Book Chapter

...When asked to project fifty years ahead, a scientist is in a bit of a quandary. It is easy to indulge in wishful thinking or promote favorite current projects and proposals, but it is a daunting task to anticipate what will actually come...

Designing Stone: Temporal Representation of a Timeless Material

Design, History and Time : New Temporalities in a Digital Age

Bloomsbury Visual Arts, 2019

Book Chapter

...The philosopher Karsten Harries notes that architects build against the ‘terror of time’. Karsten Harries, ‘Building and the Terror of Time’, Perspecta 19 (1982): 64. Jeremy Till, the educator and architect, confirms time as the common...

Drawn into the Future

Sue Field

Sue Field is a researcher at UNSW Art and Design, Australia, and a lecturer in the School of Architecture at the University of Technology, Australia. Sue has an exemplary history of working in the performing arts industry. She has extensive experience in scenographic design, lecturing, and teaching, practice-based education and research, and is a practitioner in expanded drawing as an art practice. She has written scholarly papers for journals, national and international conferences, and has published academic book chapters. She was awarded a Doctor of Philosophy (PhD) from the University of New South Wales, Australia, in 2018. Author affiliation details are correct at time of print publication.

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Scenographic Design Drawing : Performative Drawing in an Expanded Field

Bloomsbury Visual Arts, 2021

Book Chapter

...This chapter examines the proliferation of the digital screen in the late twentieth and early twenty-first century and its impact on the traditional analogue practice of the freehand scenographic design drawing. Computer imaging...