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Atari

The Bloomsbury Encyclopedia of Design Volume 1

Bloomsbury Academic, 2016

Encyclopedia Chapter

...Atari, from the Japanese word meaning “to hit” as a target, was key in setting the video game industry into motion. Nolan Bushnell founded the company in Sunnyvale, California, in 1972, when Pong was released, one of the first successful...

Entertainment

Mark Wigan

Mark Wigan was subject leader for illustration at Camberwell College, UK, and later for Graphic Design at the University of Salford, UK. He is currently a lecturer in illustration at Hull College, UK. Author affiliation details are correct at time of print publication.

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The Visual Dictionary of Illustration

AVA Publishing SA, 2009

Book Chapter

...This 1950s Taxi board game box is by Ariel. Photography by Mark WiganA great deal of illustration falls under the category of entertainment wherein its main function is to amuse and divert. Before digital video games and virtual...

Dark User Experience: From Manipulation to Deception

Ethics in Design and Communication : Critical Perspectives

Bloomsbury Academic, 2020

Book Chapter

...Introduction Hassenzahl defines user experience (UX) as “the momentary feeling (good or bad) while interacting with a product or service.”Marc Hassenzahl, “User Experience (UX): Towards an Experiential Perspective on Product Quality...

BioWare (1995–)

The Bloomsbury Encyclopedia of Design Volume 1

Bloomsbury Academic, 2016

Encyclopedia Chapter

...Canadian video game development company founded by three medical school graduates in 1995, heavily influential in the role-playing game (RPG) genre, BioWare launched multiple popular game titles including Baldur’s Gate, Neverwinter Nights...

Blizzard Entertainment (1991–)

The Bloomsbury Encyclopedia of Design Volume 1

Bloomsbury Academic, 2016

Encyclopedia Chapter

...Blizzard Entertainment is an American games development company based in Irvine, California, known as one of the leading creators of real-time strategy games. Their three main intellectual properties include the World of Warcraft...

Designing Ethics Tools for Self-reflection, Collaboration, and Facilitation

Ethics in Design and Communication : Critical Perspectives

Bloomsbury Academic, 2020

Book Chapter

...Introduction Who are we, as designers, and who do we want to be? We first began to consider this question in 2015 at an Interaction Design Association (IxDA) meeting in Boston, Massachussetts, where we explored the ethics...

The Interior: Television, Gaming, and New Media

The Handbook of Interior Architecture and Design

Bloomsbury Academic, 2013

Book Chapter

...Introduction This chapter is set in six scenes, some drawn from the authors own experience and others from wider research. My grandmother watches Gone with the Wind in 1941. My father watches the coronation of Elizabeth II in 1952....

Miyamoto, Shigeru 宮本茂 (1952–)

The Bloomsbury Encyclopedia of Design Volume 2

Bloomsbury Academic, 2016

Encyclopedia Chapter

...Miyamoto is a Japanese video game designer. After studying industrial design at the Kanazawa College of Art, Japan, he was employed as an artist by Nintendo in 1977 and worked on one of their first coin-operated arcade games. He created...

Nintendo

The Bloomsbury Encyclopedia of Design Volume 2

Bloomsbury Academic, 2016

Encyclopedia Chapter

...Nintendo (meaning “leave luck to heaven”) was founded by Japanese artist and entrepreneur Fasajiro Yamauchi in 1889 to market his own hand-illustrated Hanafuda cards, which were used to play a variety of ancient Japanese games...

Chinese Comics, Animation, and Digital Game Design

Encyclopedia of Asian Design Volume 1 : Encyclopedia of East Asian Design

Bloomsbury Visual Arts, 2020

Encyclopedia Chapter

...This article briefly surveys the history of comics, animation, and electronic game design in the People’s Republic of China from 1949 to the present day, with a focus on the common themes and categorization and art style of each medium...