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Entertainment

Mark Wigan

Mark Wigan was subject leader for illustration at Camberwell College, UK, and later for Graphic Design at the University of Salford, UK. He is currently a lecturer in illustration at Hull College, UK. Author affiliation details are correct at time of print publication.

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The Visual Dictionary of Illustration

AVA Book, 2009

Book Chapter

...No extract of this content is available for preview...

Atari

The Bloomsbury Encyclopedia of Design Volume 1

Bloomsbury Academic, 2016

Encyclopedia Article

...Atari, from the Japanese word meaning “to hit” as a target, was key in setting the video game industry into motion. Nolan Bushnell founded the company in Sunnyvale, California, in 1972, when Pong was released, one of the first successful...

Blizzard Entertainment (1991–)

The Bloomsbury Encyclopedia of Design Volume 1

Bloomsbury Academic, 2016

Encyclopedia Article

...Blizzard Entertainment is an American games development company based in Irvine, California, known as one of the leading creators of real-time strategy games. Their three main intellectual properties include the World of Warcraft...

BioWare (1995–)

The Bloomsbury Encyclopedia of Design Volume 1

Bloomsbury Academic, 2016

Encyclopedia Article

...Canadian video game development company founded by three medical school graduates in 1995, heavily influential in the role-playing game (RPG) genre, BioWare launched multiple popular game titles including Baldur’s Gate, Neverwinter Nights...

Miyamoto, Shigeru 宮本茂 (1952–)

The Bloomsbury Encyclopedia of Design Volume 2

Bloomsbury Academic, 2016

Encyclopedia Article

...Miyamoto is a Japanese video game designer. After studying industrial design at the Kanazawa College of Art, Japan, he was employed as an artist by Nintendo in 1977 and worked on one of their first coin-operated arcade games. He created...

The Interior: Television, Gaming, and New Media

The Handbook of Interior Architecture and Design

Bloomsbury Academic, 2013

Book Chapter

...Introduction This chapter is set in six scenes, some drawn from the authors own experience and others from wider research. My grandmother watches Gone with the Wind in 1941. My father watches the coronation of Elizabeth II in 1952....

n-Space (1994–)

The Bloomsbury Encyclopedia of Design Volume 2

Bloomsbury Academic, 2016

Encyclopedia Article

...Independent American video game development company n-Space has produced multiple titles for a wide range of platforms including Call of Duty, James Bond, Star Wars, Toy Story, and TRON. n-Space was established in 1994 by three former...

Konami Corp.

The Bloomsbury Encyclopedia of Design Volume 2

Bloomsbury Academic, 2016

Encyclopedia Article

...Konami Corp. is a Japanese designer and manufacturer of gaming machines, pachinko, including arcade games, slot machines and MSX, PC, and video games for platforms including PlayStation 3, PSP, Xbox 360, Nintendo 3DS, Wii, and PC....

Digital Art and Visual Culture

Charlie Gere

Charlie Gere is Reader in New Media Research at Lancaster University and is the author of Digital Culture. Author affiliation details are correct at time of print publication.

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The Handbook of Visual Culture

Berg, 2012

Book Chapter

...The digital has come to define our culture in a number of different ways, including, though by no means limited to, the material means by which that culture stores and disseminates its productions. As such it might be compared to earlier...

Analysis: architecture, film and games

Dean Bruton

Dean Bruton is an artist and academic who has taught digital art and design at several universities in Australia. He is author of Recollections: The Contemporary Art Society of South Australia 1943-86 Author affiliation details are correct at time of print publication.

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Antony Radford

Antony Radford has taught and researched digital, architectural and urban design at several Australian universities. He is co-author of CADD Made Easy, Knowledge-Based Design Systems, Understanding Sustainable Architecture, and Design by Optimization in Architecture, Building and Construction. Author affiliation details are correct at time of print publication.

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Digital design : A critical introduction

Bloomsbury Academic, 2012

Book Chapter

...We continue this series of analyses with examples of architecture, film and games. All include what we might call designed environments that provide the setting for activities. Can we reveal the interplay of rules and contingency...